Toshiba is planning a PS3-based HDTV
Konami and Kojima Productions' Metal Gear Solid 4: Guns of the Patriots is easily one of Sony's most prized upcoming titles. Though fan anticipation can already be considered at a fever pitch, the console maker said when it announced the game's June 12 launch date in February that the online portion would benefit from an online beta test, beginning in the latter part of April.
That April launch date turned out to be earlier this week, but the beta didn't stay up long, thanks in large part to the massive interest surrounding the game. However, after a week of tinkering, Sony said today on its official blog that the Metal Gear Online development team has patched the beta client and servers are now back up for play. To compensate for the delay, Sony has said the beta period will now extend to May 11.
"Initial problems were caused by the extraordinary numbers of customers trying to log in to the site in order to create a Konami ID in order to take part in the beta test," Konami's MGO team said in a statement. "In response, we have increased server capacity, as well as created a separate Konami ID registration site specifically for customers wanting to take part in the Metal Gear Online Premiere Beta test."
To help alleviate server strain, Konami also said that it has instituted a play queue and that players may be forced to wait for an open slot in the servers during peak play times.
Metal Gear Solid fans will be well aware of the series' emphasis on sneaky stealth action. However, Konami followed the ethos of its game a little too closely last night when its Metal Gear Online Beta failed to emerge from the shadows at its allotted start time.
GameSpot users reported numerous errors yesterday when the beta was due to go live. Many bemoaned the amount of time it took to download an update to the previously released beta package, while others complained about the game's failure to recognise the two keys that they had registered on Konami's official Web site.
Today, Konami attempted to explain the problem with different statements from both the US and European offices. According to Konami US, the volume of traffic necessitated the temporary shutdown of servers until they were able to be stabilised. Konami's UK spokesperson recommends that users, "try the Game ID/Konami ID registration process over the following days...everyone who wishes to join the MGO experience will be able to register...in the next few days."
While the new start date for the beta has yet to be announced, Konami will be making another update on April 23 at 7 a.m. BST (April 22 at 11 p.m. PDT). The Japanese publisher also announced that the closing date has been pushed back from May 6 to May 11 to compensate for the late start.
Take-Two Interactive has a few big days ahead of it. The publisher's annual shareholder meeting kicks off after the markets close tomorrow, and Electronic Arts' $26 per share offer to acquire the company is set to expire just before midnight on Friday.
With more than enough on its plate already, at least the publisher no longer has to worry about a shareholder revolt like the one that took place at last year's annual meeting. Take-Two today announced that the April 15 deadline for shareholders to nominate opposing candidates for the company's board of directors or propose other new business has passed without incident.
The publisher has been under pressure to sell to Electronic Arts since February, when EA went public with an offer to purchase all outstanding Take-Two shares at what was then a 64 percent premium. The offer totaled roughly $2 billion, which Take-Two execs insisted was undervalued and was an opportunistic attempt to piggyback on the success of Grand Theft Auto IV, which is set for an April 29 launch.
As of this writing, Take-Two's shares were trading down $.37 to $25.88.
When Capcom announced that it would be reimagining the NES classic Bionic Commando as a digital download for the PlayStation Network, Xbox Live Arcade, and PC, many fans doubted whether the remake could live up to the original. After all, times have changed, the industry has matured, and gaming's new audiences may not relate to the industry's formative years, when seeing Hitler's head explode was considered totally awesome.
While the jury remains out on whether fans will appreciate the update, at least one hallmark element is guaranteed to greet gamers who make it to the end. In suitably campy fashion, Capcom revealed on the game's Web site that the Entertainment Software Rating Board has given Bionic Commando Rearmed an M-for-Mature rating due to the inclusion of the classic climactic ending.
"Sir, orders have come down from the various ratings organizations," reads the dialog screen. "The ESRB gave us an M Rating, sir. I know HQ gave you direct orders to keep it clean and make this a game that caters to the masses, but I guess the only way to stop violence is with... more violence!! So that means we will see the historically accurate scene from the original where Hitler Master D's head explodes? What, that information is classified? Yeah, I sure would hate to ruin the big ending for all those gamers who don't know about it. Still though, seeing that scene will be the best five seconds of my entire life! Yes sir, my life is that boring, sir. Although I can think of a lot of things that would be much less interesting...taking pictures of zombies...piloting robots in a frozen tundra while battling massive creatures...throwing fireballs with your hands..."
Developed by Sweden-based GRIN, Bionic Commando Rearmed is slated to arrive for the PSN, XBLA, and PC this summer. Along with Super Street Fighter II Turbo HD Remix, the XBLA version of Bionic Commando won't be subject to Microsoft's strict 150MB file-size limit for Arcade titles.
Ever since it first appeared at the 2006 Electronic Entertainment Expo, Haze's release status has been a bit foggy. Originally announced for the PC, Xbox 360, PlayStation 3, the first-person sci-fi shooter became PS3-exclusive last year as it suffered several delays. After being pushed back to the first quarter of 2008, the game was delayed again in January before finally being given a May release window.
Now, two days after getting a European launch date of May 23, Haze has seen its North American release date nailed down. It will arrive in US and Canadian stores on May 20, just three weeks before the launch of another anticipated PS3 exclusive, Metal Gear Solid 4: Guns of the Patriots. Haze is rated M for Mature for blood, intense violence, strong language, and drug use, and will retail for $59.99.
Developed by Free Radical, the studio behind TimeSplitters and an as yet unnamed LucasArts game, Haze is set in a not-so-nice near future where the world is dominated by Private Military Corporations (PMCs). One such multinational, MantelCorp, is fighting against an international rebellion with an army of supersoldiers in bright yellow armor. Players begin as one such soldier, who, like his comrades, sees his combat abilities enhanced--and his mind controlled--by a powerful chemical called Nectar that Mantel exclusively dispenses.
Though Haze won't hit stores until the latter half of May, the early part of the month will see a demo for the game appear exclusively on the PlayStation Store. Unlike many thin game demos, Ubisoft is offering players a taste of one of the game's most compelling features--online four-person co-op--in the demo.
There's no question that Grand Theft Auto IV will have a massive debut. How massive, exactly? Today, Variety predicted the Rockstar Games title could see biggest entertainment property launch of all time when it goes on sale worldwide on April 29 for the Xbox 360 and PlayStation 3.
The Hollywood trade claims that "sources close to publisher Take-Two Interactive," which owns Rockstar Games, have been tracking how many units of GTAIV they have pre-sold to retailers. According to said sources, the publisher believes 6 million units of the Rockstar North-developed game will sell during its first week on the market, generating over $400 million in revenue.
If that figure holds out, GTAIV will come close to exceeding the $404 million Pirates of the Carribean: At World's End grossed internationally during its first six days in theaters. It will soundly best the current record-holder for a game premiere, Halo 3, which earned $300 million by selling 5 million copies in its first week on the worldwide market last year.
Some analysts are predicting GTAIV to do even bigger business when it arrives. Last October, Janco Partners' Mike Hickey says Rockstar's latest could "conceivably" ship 9.5 million units in one week--5.8 million in the US alone. The most popular GTA game to date is 2004's Grand Theft Auto: San Andreas, which has sold nearly 22 million units worldwide to date on the PlayStation 2, Xbox, and PC.
Variety correctly notes that Take-Two will need GTAIV to be a hit of outsized proportions to stave off Electronic Arts' takeover bid, which became hostile on March 13. Thursday afternoon, Take-Two stockholders will meet to discuss EA's $2 billion, $26-per-share offer, which is a 64 percent mark-up over the publisher's previous stock price. Late last month, Take-Two management led by chairman Strauss Zelnick asked shareholders to decline EA's offer, which some analysts believe could lead to a GTAIV delay if it is successful.
Soulcalibur IV represents a number of new frontiers for the venerable Namco Bandai fighting franchise. Fans are no doubt eagerly awaiting the chance to try out the first proper entry on the current generation of systems and see how it has been changed by the inclusion of online multiplayer, finishing moves, and high-profile cast additions like Darth Vader (for the PlayStation 3 edition) and Yoda (for the Xbox 360).
Now gamers as obsessed with Soulcalibur IV as the game's protagonists are with the titular sword can finally mark their calendars. Namco Bandai today confirmed a July 29 North American release date for the game, which will launch in regular and limited Premium Edition packages.
Customers who pick up the Premium Edition will get an art book/comic that serves as a prequel leading into the story of Soulcalibur IV, a tournament kit, and exclusive access to "extra customization content." Exactly what the tournament kit entails is unknown, but Namco Bandai said it would "give fans the opportunity to document the battle amongst friends." The Premium Edition will come in metal packaging and retail for $79.99.
Last week, a guerrilla faction of gamers successfully challenged publishing powerhouse Electronic Arts over the inclusion of for-purchase downloadable weapons in EA DICE's Battlefield: Bad Company. Having decided to take a different tack, EA told GameSpot that all weapons will now be included in the game's purchase price, but standard-edition buyers will need to unlock them by playing the game.
With the volatile situation resolved, EA today made a far less controversial announcement when it officially confirmed that Battlefield: Bad Company will ship out June 23 for the Xbox 360 and PlayStation 3. Bad Company will face unseasonably heavy resistance when it hits the streets, with Konami's Metal Gear Solid 4, Atari's Alone in the Dark, Sierra's Bourne Conspiracy, and Tecmo's Ninja Gaiden II, among others, all confirmed for June releases.
As detailed in GameSpot's previous coverage, Battlefield: Bad Company aims to bring DICE's signature brand of large-scale multiplayer battlefields to consoles. Multiplayer combat accommodates 24 players across a variety of modes and play settings, and DICE promises that up to 90 percent of the objects within the game's world can be destroyed. Bad Company also packs a full single-player campaign, in which gamers will grapple with their responsibilities as a soldier and their desire for lots and lots of cash a la David O. Russell's Three Kings.
The Battlefield: Bad Company standard edition will retail for $59.99, whereas the controversy-laden Gold Edition will clock in at $10 more. In addition to immediate access to five special weapons, collector's-edition purchasers will receive a behind-the-scenes featurette as well as strategy videos for the game.
Ubisoft has announced that you can finally expect a full playable demo of Haze to show up on the Playstation Network during early May. While many gamers are tired of the delays and constant pushbacks, this serves as a nice reminder that Haze is just around the corner. Ubisoft is expectedly giving gamers a chance to satisfy their thumbs and fingertips with a demo prior to release in order to reinitiate the hype around the title.
On top of the demo, players will be given full control of 4-player co-op as well. This is something that will be a warm welcoming from all gamers wanting to check out Haze. Ubisoft has said that the co-op play will be fully functional in allowing users to simply drop-in and drop-out of play as they like.
Haze is set to release near the end of May and we'll have you covered with a complete review of the upcoming title.